using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public partial class ExitPanel
{
    private Button m_ExitButton;
    private Button m_ComfirmButton;

    public override void InitializedObj()
    {
        base.InitializedObj();

        m_ExitButton = UIObj.transform.Find("Cancle").GetComponent<Button>();

        m_ComfirmButton = UIObj.transform.Find("Confirm").GetComponent<Button>();
    }
}
